Skip to main content

Star Wars battlefront review






I am reviewing Star Wars battlefront. It is a star wars game where players take the role of fighters choosing between sides. I chose this game because of the things that could not be recreated in real life due to the massive scale. I also liked the detail that was put into the game and the idea of a star wars shooter game. I thought that the design was done very well and I was curious how it was done.


The Star Wars Battlefront crew had a team to scan the original props to make 3D models that looked as realistic as possible. Then the models were used as the characters in the game and ships in the game. The team also went to the original sites where the movie was filmed to scan and use the terrains. This way it would look exactly like it did in the movies. The amount of effort put in to make Star Wars battlefront as accurate as possible was outstanding.





It would be interesting to work in 3D design like star wars. Since most of the parts were scanned the team would mainly need to work with animations. I don't think I would like to work in a place like that. The lack of freedom when it comes to designing things would not be fun. It would feel like I was copying something instead of creating it. I think that I would much rather work at a place where I have some input on how things look and I would be the first one to make it.

Comments

  1. The object of golf is to play the least amount of golf

    ReplyDelete

Post a Comment

Popular posts from this blog

My Portfolio of Secrets

I have been doing blender for half a year now, this is a collection of some of my best work. LINK TO PORTFOLIO!!!

Kangaroo cat

I made a cross between a cat and a kangaroo.

Massimo_Zuanazzi

Massimo_Zuanazzi I chose to research Massimo_Zuanazzi because I really found his robot style very cool. I was amazed by the detail and the different renders. It was amazing to see the robot change from looking like a drawing to looking like something you would find in a factory. This person has worked as a architect, sci fi designer, and 3d comic designer. He does not mention who he worked for however. He says he is currently looking for a job as a hard surface designer. This designer does mainly robotic and sci fi blends. He is making the art as a portfolio for job interviews and for fun. Massimo does not have a big portfolio on blender artists, but I was amazed about how high quality all of the work was and how much detail was put into all of the projects. His work uses a lot of grey and black with lights that are usually a lighter color. This allows the lights to stand out and create the sci- fi future effect. His designs also have very smooth edges so everything looks like it is...